feat: bun dev target support
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This commit is contained in:
eric
2026-03-04 10:47:52 +01:00
parent db890ac671
commit 09929fe80b
8 changed files with 202 additions and 2 deletions

View File

@@ -72,6 +72,7 @@ load(
"@rules_bun//bun:defs.bzl",
"bun_binary",
"bun_bundle",
"bun_dev",
"bun_test",
"js_library",
"ts_library",
@@ -101,3 +102,39 @@ Run one of your bun-backed targets, for example:
```bash
bazel test //path/to:your_bun_test
```
## Development mode (`bun_dev`)
Use `bun_dev` for long-running local development with Bun watch mode.
```starlark
load("@rules_bun//bun:defs.bzl", "bun_dev")
bun_dev(
name = "web_dev",
entry_point = "src/main.ts",
)
```
Run it with:
```bash
bazel run //path/to:web_dev
```
`bun_dev` supports:
- `watch_mode = "watch"` (default) for `bun --watch`
- `watch_mode = "hot"` for `bun --hot`
- `restart_on = [...]` to force full process restarts when specific files change
### Hybrid Go + Bun + protobuf workflow
For monorepos that mix Go and Bun (including FFI):
1. Run Bun app with native watch/HMR via `bun_dev`.
2. Put generated artifacts or bridge files in `restart_on` (for example generated JS/TS files from proto/go steps).
3. Rebuild Go/proto artifacts separately (for example with `ibazel build`) so their output files change.
4. `bun_dev` detects those `restart_on` changes and restarts Bun, while ordinary JS edits continue to use Bun watch/HMR without full Bazel restarts.
This keeps the fast Bun JS loop while still supporting full restarts when non-JS dependencies change.