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			isa = PBXNativeTarget;
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			buildPhases = (
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			buildRules = (
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			dependencies = (
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			name = "My Product";
			productName = "My Product";
			productReference = C0DEBEEF0000000000000004 /* My Product.app */;
			productType = "com.apple.product-type.application";
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/* Begin PBXProject section */
		C0DEBEEF0000000000000060 /* Project object */ = {
			isa = PBXProject;
			attributes = {
				LastUpgradeCheck = 1500;
				ORGANIZATIONNAME = "My Company";
				TargetAttributes = {
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			buildConfigurationList = C0DEBEEF0000000000000080 /* Build configuration list for PBXProject "main" */;
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				C0DEBEEF00000000000000F4 /* Security.framework in Frameworks */,
				C0DEBEEF00000000000000F5 /* CoreFoundation.framework in Frameworks */,
				C0DEBEEF00000000000000F6 /* libresolv.tbd in Frameworks */,
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			inputPaths = (
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			outputFileListPaths = (
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			outputPaths = (
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			runOnlyForDeploymentPostprocessing = 0;
			shellPath = /bin/sh;
			shellScript = "set -e\nAPP_ROOT=\"${PROJECT_DIR}/../../..\"\nSDK_PATH=$(xcrun --sdk iphonesimulator --show-sdk-path)\nexport GOOS=ios\nexport GOARCH=arm64\nexport CGO_ENABLED=1\nexport CGO_CFLAGS=\"-isysroot ${SDK_PATH} -target arm64-apple-ios15.0-simulator -mios-simulator-version-min=15.0\"\nexport CGO_LDFLAGS=\"-isysroot ${SDK_PATH} -target arm64-apple-ios15.0-simulator\"\ncd \"${APP_ROOT}\"\n# Ensure overlay exists\nif [ ! -f build/ios/xcode/overlay.json ]; then\n  wails3 ios overlay:gen -out build/ios/xcode/overlay.json -config build/config.yml || true\nfi\n# Build Go c-archive if missing or older than sources\nif [ ! -f bin/My Product.a ]; then\n  echo \"Building Go c-archive...\"\n  go build -buildmode=c-archive -overlay build/ios/xcode/overlay.json -o bin/My Product.a\nfi\n";
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			name = Debug;
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				PRODUCT_NAME = "My Product";
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